Mighty No. 9 Wiki
No edit summary
(Replaced content with " This is quite the Megaman ripoff. It ruins friendships within the Megaman fandom, brainwashes people and much, much more!right Tl;dr. It sucks. ...")
Line 1: Line 1:
[[File:Mighty_No._9_logo.png|right]]
 
{{Wikipedia}}
 
'''''Mighty No. 9''''' (stylized as '''''Mighty №9''''') is an upcoming action-platform video game in development by Comcept and directed by renowned producer [[Keiji Inafune]]. The creation of the game relies on the online crowdfunding website, Kickstarter. This will be the second released game by development studio Comcept, after Yaiba: Ninja Gaiden Z. ''Mighty No. 9'' very closely resembles another Inafune creation, Mega Man, in both gameplay and character design and is considered by many as its spiritual successor. The game is expected to be released in 2015 according to the Kickstarter page.
 
   
  +
This is quite the Megaman ripoff. It ruins friendships within the Megaman fandom, brainwashes people and much, much more![[File:Frownyjeb.png|right]]
The minimum Kickstarter goal for ''Mighty No. 9'' has successfully been funded as of September 2, 2013, after only two days of the creation of the page. However, further funding is still required to accomplish additional "stretchgoals" including extra game modes and ports for Mac OS, Linux and video game consoles.
 
   
==Gameplay==
 
Gameplay in ''Mighty No. 9'' is focused on 2D platforming. The player is able to run, jump and shoot projectiles at enemies they encounter. Additionally, the player will acquire both weapons and abilities from enemies they defeat. The game will feature eight stages which are freely chosen in any order by the player. At the end of each stage, Beck must face one of the other eight "Mighty Number" units in a boss battle.
 
   
Beck's body has the ability to transform into different shapes, according to the specific Mighty Number robot that he defeats. The enemy will reveal certain weak spots that the player can shoot in order to obtain "xel" (pronounced "cel") and take on a new form. These forms, called "Mighty Skills", will grant the player new abilities and ways to tackle the levels.
 
   
  +
Tl;dr. It sucks.
For example, a certain ability can allow Beck to adorn magnetic limbs in order to climb walk up structures or disable enemy shields, while another could allow Beck to shift into the form of a Tank in order to easily traverse spiked areas and move certain objects. These transformations do not solely count the bosses either, as Beck can transform after defeating enemy grunts as well.
 
 
==Plot==
 
''Mighty No. 9'' stars an android named [[Beck]], the ninth unit in a set of combat robots called the Mighty Number. At some point a form of computer virus attacks the rest of his fellow units, as well as machines around the world. The player, as Beck, must fight the rogue robots and discover the final villain who threatens the fate of the planet. Alongside Beck is his partner, Call. Comcept will be holding a fan opinion poll in order to determine the most popular mockup design for Call. According to the Kickstarter's FAQ, the name Beck was chosen as "his creator [the professor] wanted him to have a human name, unlike his peers", and also because it fit his partner's name as well (as in "Beck and Call").
 
 
==Development==
 
''Mighty No. 9'' was announced in a conference at the 2013 Penny Arcade Expo by Inafune and his team. A Kickstarter campaign for the project launched on August 31, 2013 and met its $900,000 USD target on September 2, 2013. Inafune promises to provide "unprecedented access to seeing [his] team at work" over the development cycle of the game. In the video promoting the Kickstarter, Inafune states he wanted to do a project where he could get fans involved, following the cancellation of ''Mega Man Legends 3'', which sought to get fans involved with the game's development process.
 
 
===Kickstarter Goals[[File:MN9_StretchGoals_9-30-13.jpg|thumb|300px|Stretch Goals (As of 9/30/13)]]===
 
*$900,000 USD (Project basic funding): Reached!!
 
*$1,200,000 USD (Two additional stages): Reached!!
 
*$1,350,000 USD (Ports for Mac OS and Linux): Reached!!
 
*$1,500,000 USD (New Game Plus and Turbo modes): Reached!!
 
*$1,750,000 USD (Production of a "Making of" Video Documentary): Reached!!
 
*$2,000,000 USD (Boss Rush Mode): Achieved
 
*$2,200,000 USD (Ports for Playstation 3, Xbox 360 and Wii U): Reached!!
 
*$2,400,000 USD (Challenge Mode): Reached!!
 
*$2,550,000 USD (Extra End Stage & Boss): Reached!!
 
*$2,750,000 USD (Beck & Call Online Co-Op Challenge Mode): Reached!!
 
*$2,900,000 USD (Intro Stage & Boss): Reached!!
 
*$3,100,000 USD (Support Character): Reached!!
 
*$3,300,000 USD (Ports for Playstation 4 and Xbox One): Reached!!
 
*$3,500,000 USD (Ports for PS Vita and 3DS): Reached!!
 
*$3,700,000 USD (Single Player Call Stage & Boss): Reached!!
 
 
==Release==
 
[[File:MN9_Rewards-1.jpg|thumb|400px|Mighty No. 9 Pledge Rewards]]Pledging twenty dollars on Kickstarter guarantees a backer a digital copy of the game at release. Pledging at least forty dollars will additionally give a backer digital copies of the game manual, artbook/strategy guide, and the original soundtrack. Sixty dollars will make the aforementioned rewards physical, and packaged inside a box adorned with art of the backer's choosing, alongside a playable golden version of Beck. Further donations will give access to special items from extra bonus content and exclusive merchandise to the right to take part in the game's development. Backers who donate at least $10,000 USD will earn the right to attend a dinner with main creator Keiji Inafune himself.
 
 
Although the game is exclusively in development for Microsoft Windows (releasing on Steam and other DRM-free markets), PlayStation 3, Wii U and Xbox 360 will also receive the game simultaneously if the game is over-funded (i.e. through stretchgoals). Mac and Linux platforms are also considered "high priority, but only if [they] can afford them via stretch goals". A Nintendo 3DS release could also be possible and if it is created, the co-founder/director of Renegade Kid, Jools Watsham, has offered to assist in development. It is also possible to get PS4, Xbox One and PS Vita versions, if the strech goal has been funded.
 
 
[[Category:Mighty No. 9]]
 
[[Category:Mighty No. 9]]
 
[[Category:Games]]
 
[[Category:Games]]

Revision as of 22:42, 3 June 2014

This is quite the Megaman ripoff. It ruins friendships within the Megaman fandom, brainwashes people and much, much more!


Tl;dr. It sucks.