Mighty No. 9 Wiki
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|Kana =
 
|Kana =
 
|Roumaji =
 
|Roumaji =
|Image = [[File:Mighty_No._9_cover_aaarrrt.jpg]]
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|Image = [[File:Mighty_No._9_cover_aaarrrt.jpg|300px]]
 
|Caption = Cover Art of the Game
 
|Caption = Cover Art of the Game
 
<!-- Development -->
 
<!-- Development -->
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|Designers = Naoya Tomita
 
|Designers = Naoya Tomita
 
|Artists = Shinsuke Komaki
 
|Artists = Shinsuke Komaki
|Composers = Shinsuke Komaki<br/>Ippo Yamada
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|Composers = Shinsuke Komaki<br/>[[Ippo Yamada]]
 
<!-- Tech. Info -->
 
<!-- Tech. Info -->
|Release Dates = '''PC/PS4/XB1/PS3/Wii U:'''<br/>June 21st, 2016<br/>'''XB360:'''<br/>June 23rd, 2016<br/>'''Mac/Linux/3DS/Vita:'''<br/>TBA
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|Release Dates = '''Windows/PS4/XB1/PS3/Wii U:'''<br/>June 21st, 2016<br/>'''XB360:'''<br/>June 23rd, 2016<br/>'''Mac/Linux:'''<br/>August 24th 2016<br/>'''3DS/Vita:'''<br/>2017
 
|Engine = Unreal Engine 3
 
|Engine = Unreal Engine 3
 
|Mode = Singleplayer, Multiplayer
 
|Mode = Singleplayer, Multiplayer
 
}}
 
}}
   
'''''Mighty No. 9''''' (stylized as '''''Mighty №9''''') is an action-platform video game by [[Comcept]] and directed by renowned producer [[Keiji Inafune]]. The creation of the game relied on the online crowdfunding website, Kickstarter. This was the second released game by development studio Comcept, after ''Yaiba: Ninja Gaiden Z''. ''Mighty No. 9'' very closely resembled another Inafune creation, ''[[w:c:megaman:Mega Man (video game)|Mega Man]]'', in both gameplay and character design and was considered by many to be its spiritual successor. The game was said to be released on February 9, 2016 in the United States and February 12, 2016 in the rest of the world. However, it was announced that the game would be delayed yet again, and it was released in June 2016.
+
'''''Mighty No. 9''''' (stylized as '''''Mighty №9''''') is an action-platform video game by [[Comcept]] and directed by renowned producer [[Keiji Inafune]]. The creation of the game relied on the online crowdfunding website, Kickstarter. This was the second released game by development studio Comcept, after ''Yaiba: Ninja Gaiden Z''. ''Mighty No. 9'' very closely resembled another series Inafune worked on, ''[[w:c:megaman:Mega Man (video game)|Mega Man]]'', in both gameplay and character design and was considered by many to be its spiritual successor. The game's original estimated release date was Spring 2015. However, the game was delayed three times and released on June 21st, 2016 in the United States, and June 23rd, 2016 for the rest of the world.
   
The minimum Kickstarter goal for ''Mighty No. 9'' had successfully been funded as of September 2, 2013, only two days after the creation of the page. However, further funding was still required to accomplish additional "stretchgoals" including extra game modes and ports for Mac OS, Linux and video game consoles.
+
The minimum Kickstarter goal for ''Mighty No. 9'' was $900,000, and was successfully funded as of September 2, 2013, only two days after the creation of the page. However, further funding was still required to accomplish additional "stretch goals" including extra game modes, levels, and ports for Mac OS, Linux and video game consoles.
   
 
==Plot==
 
==Plot==
''Mighty No. 9'' stars an android named [[Beck]], the ninth unit in a set of combat robots called the Mighty Number. At some point a form of computer virus attacks the rest of his fellow units, as well as machines around the world. The player, as Beck, must fight the rogue robots and discover the final villain who threatens the fate of the planet.
+
''Mighty No. 9'' stars an android named [[Beck]], the ninth unit in a set of combat robots called the [[Mighty Numbers]], who were designed to fight in the [[Battle Colosseum]]. At the beginning of the game, a mysterious virus causes all robots in the United States to go berserk, with the exception of [[Call]], who was powered off when the other robots went rogue, and Beck. From there, Beck, with the aid of [[Dr. Sanda]], Call, and his creator, [[Dr. White]], travels throughout the United States to cure the other eight Mighty Numbers of the virus using his [[Xel]] Absorption abilities.
 
Beck's partner, [[Call]], fights alongside him in multiplayer mode only. Comcept held a fan opinion poll in order to determine the most popular mockup design for Call. According to the Kickstarter's FAQ, the name Beck was chosen as "his creator [the professor] wanted him to have a human name, unlike his peers", and also because it fit his partner's name as well (as in "Beck and Call").
 
   
 
==Gameplay==
 
==Gameplay==
Gameplay in ''Mighty No. 9'' focuses on 2D platforming. The player is able to run, jump and shoot projectiles at enemies they encounter. Additionally, the player can acquire both weapons and abilities from enemies they defeat. The game features eight stages which are freely chosen in any order by the player. At the end of each stage, Beck will face one of the other eight "[[Mighty Numbers|Mighty Number]]" units in a boss battle. After completing these eight stages, players must complete three more stages (taking control of Call in one of them) in order to finish the game.
+
Gameplay in ''Mighty No. 9'' focuses on 2D platforming. The player is able to run, jump, dash (referred to as ''AcXeleration'' in the game) and shoot projectiles at enemies they encounter. Additionally, the player can acquire [[ReXelection|ReXelections]], special transformations, from the eight other [[Mighty Numbers]]. The game features eight stages which are freely chosen in any order by the player. At the end of each stage, Beck will face one of the other eight Mighty Numbers units in a boss battle. After completing these eight stages, players must complete three more stages (taking control of Call in one of them) in order to finish the game.
 
Originally, Beck's body had the ability to transform into different shapes, according to the specific Mighty Number robot that he defeats. The enemy would reveal certain weak spots that the player could shoot in order to obtain "[[xel]]" (pronounced "cel") and take on a new form. These forms, called "Mighty Skills", would grant the player new abilities and ways to tackle the levels. However, an announcement was made that due to budget issues, this feature would not be in the game.
 
 
Had this mechanic remained, a certain ability would allow Beck to adorn magnetic limbs in order to climb walk up structures or disable enemy shields, while another might have allowed Beck to shift into the form of a Tank in order to easily traverse spiked areas and move certain objects. While a feature of this mechanic does remain (transforming into forms based on the bosses, akin to classic [[w:c:megaman:Mega Man (series)|''Mega Man'']] games), it was originally supposed to encompass not only bosses, but grunt enemies as well.
 
   
  +
Along with gaining abilities from defeated Mighty Numbers, Beck can also obtain temporary buffs from dashing into weakened enemies. These buffs, referred to as [[Xel#AcXel_Boosts|AcXel Boosts]] (Previously known as '''Mighty Skills''' during the game's development) in-game, include enhancing Beck's speed, defense, and combat capabilities.
 
==Development==
 
==Development==
''Mighty No. 9'' was announced in a conference at the 2013 Penny Arcade Expo by Inafune and his team. A Kickstarter campaign for the project launched on August 31, 2013 and met its $900,000 USD target on September 2, 2013. Inafune promised to provide "unprecedented access to seeing [his] team at work" over the development cycle of the game. In the video promoting the Kickstarter, Inafune stated he wanted to do a project where he could get fans involved, following the cancellation of ''Mega Man Legends 3'', which sought to get fans involved with the game's development process. Shortly after the success of the original Kickstarter for ''Mighty No. 9'' another Kickstarter was created to fund a spin-off animated series.
+
''Mighty No. 9'' was announced in a conference at the 2013 Penny Arcade Expo by Inafune and his team. A Kickstarter campaign for the project launched on August 31, 2013 and met its $900,000 USD target on September 2, 2013. Inafune promised to provide "unprecedented access to seeing [his] team at work" over the development cycle of the game. In the video promoting the Kickstarter, Inafune stated he wanted to do a project where he could get fans involved, following the cancellation of ''Mega Man Legends 3'', which sought to get fans involved with the game's development process.
   
 
===Kickstarter Goals===
 
===Kickstarter Goals===
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*$1,500,000 USD (New Game Plus and Turbo modes): Reached!!
 
*$1,500,000 USD (New Game Plus and Turbo modes): Reached!!
 
*$1,750,000 USD (Production of a "Making of" Video Documentary): Reached!!
 
*$1,750,000 USD (Production of a "Making of" Video Documentary): Reached!!
*$2,000,000 USD (Boss Rush Mode): Achieved
+
*$2,000,000 USD (Boss Rush Mode): Reached!!
 
*$2,200,000 USD (Ports for Playstation 3, Xbox 360 and Wii U): Reached!!
 
*$2,200,000 USD (Ports for Playstation 3, Xbox 360 and Wii U): Reached!!
 
*$2,400,000 USD (Challenge Mode): Reached!!
 
*$2,400,000 USD (Challenge Mode): Reached!!
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Although the game was exclusively in development for Microsoft Windows (releasing on Steam and other DRM-free markets), the PlayStation 3, Wii U and Xbox 360 also received the game simultaneously due to over-funding (i.e. through stretch goals). Mac and Linux platforms were also considered "high priority, but only if [they] can afford them via stretch goals". A Nintendo 3DS release was also possible, and the co-founder/director of Renegade Kid, Jools Watsham, offered to assist in development. It was also possible to get PS4, Xbox One and PS Vita versions, since the stretch goal was funded.
 
Although the game was exclusively in development for Microsoft Windows (releasing on Steam and other DRM-free markets), the PlayStation 3, Wii U and Xbox 360 also received the game simultaneously due to over-funding (i.e. through stretch goals). Mac and Linux platforms were also considered "high priority, but only if [they] can afford them via stretch goals". A Nintendo 3DS release was also possible, and the co-founder/director of Renegade Kid, Jools Watsham, offered to assist in development. It was also possible to get PS4, Xbox One and PS Vita versions, since the stretch goal was funded.
   
On April 28th, it was revealed the game would be delayed from Spring 2015 to September 15th for US and 18th for the rest of the world. This was because of the publisher "Deep Silver" helping on the game to add extras such as French and Japanese voice overs and other language subtitles. This was accompanied by a physical release for PS4, Xbox One, and Wii U for $30; the digital version was $20. The retail release automatically contained the [[Ray]] DLC, which was also free for all of the Kickstarter backers. [http://www.mightyno9.com/en/20150429] On January 25, 2016 however, it was announced that the game would be delayed again due to issues with the online component.
+
On April 28th, it was revealed the game would be delayed from Spring 2015 to September 15th for US and 18th for the rest of the world. This was because of the publisher "Deep Silver" helping on the game to add extras such as French and Japanese voice overs and other language subtitles. This was accompanied by a physical release for PS4, Xbox One, and Wii U for $30; the digital version was $20. The retail release automatically contained the [[Ray]] DLC, which was also free for all of the Kickstarter backers. [http://www.mightyno9.com/en/20150429] On January 25, 2016 however, it was announced that the game would be delayed again to February 9th, 2016 due to issues with the online component. The game was delayed once again to June 21st, 2016, over a year after the first delay, due to the online features.
  +
  +
== Reception ==
  +
Mighty No. 9, while a fun game, didn't sit well with a lot of fans. Most fans, (possibly not knowing about the game's development) called it a "rip-off" of ''Mega Man'', leading to backlash and rants on YouTube and other social media sites. Even after the game's release, some fans still didn't like it that much, due to technical issues the game had, such as sudden framerate drops<ref>https://www.bing.com/videos/search?q=froze+my+framerate!&&view=detail&mid=8C9587AC3A0B5520C26A8C9587AC3A0B5520C26A&&FORM=VRDGAR</ref>. Overall, reception of Mighty No. 9 was mixed, but mostly negative.
  +
  +
IGN: 5.6 (Mediocre) <ref>www.ign.com/articles/2016/06/20/mighty-no-9-review</ref>
  +
  +
''"Charmless and full of poorly-executed ideas, Mighty No. 9 fails to entertain despite its legendary pedigree."''
  +
  +
Metacritic: 52 <ref name=":0">https://www.metacritic.com/game/pc/mighty-no-9</ref>
  +
  +
Ragequit.gr: ''"Mighty No. 9 is not a tragedy of a game. It plays mainly as a nostalgia act of an old era, ignoring ostentatiously the more advanced gameplay mechanisms of the modern action/platform games. If you know what to expect, you will not have a bad time. Otherwise, it would be better to stay away." ''<ref name=":0" />
   
 
=== Trivia ===
 
=== Trivia ===
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==External Links==
 
==External Links==
 
*[http://www.mightyno9.com/en Official ''Mighty No. 9'' Website]
 
*[http://www.mightyno9.com/en Official ''Mighty No. 9'' Website]
  +
  +
== References ==
  +
* [https://www.bing.com/videos/search?q=froze+my+framerate!&&view=detail&mid=8C9587AC3A0B5520C26A8C9587AC3A0B5520C26A&&FORM=VRDGAR [1]: Mighty No. 9 Playthrough "You froze my framerate!" by DSPGaming]
  +
* [http://www.ign.com/articles/2016/06/20/mighty-no-9-review [2]: IGN Mighty No. 9 Review: "The soul of Mega Man is nowhere to be found here"]
  +
* [https://www.metacritic.com/game/pc/mighty-no-9 [3]: Metacritic Review of Mighty No. 9]
 
[[Category:Mighty No. 9]]
 
[[Category:Mighty No. 9]]
 
[[Category:Games]]
 
[[Category:Games]]

Latest revision as of 04:45, 20 January 2020

This page uses Creative Commons Licensed content from Wikipedia (view authors).
Mighty No. 9
Mighty No. 9 cover aaarrrt
Cover Art of the Game
• Development•
Artist(s) Shinsuke Komaki
Composer(s) Shinsuke Komaki
Ippo Yamada
• Technical Information•
Release Dates Windows/PS4/XB1/PS3/Wii U:
June 21st, 2016
XB360:
June 23rd, 2016
Mac/Linux:
August 24th 2016
3DS/Vita:
2017
Engine Unreal Engine 3

Mighty No. 9 (stylized as Mighty №9) is an action-platform video game by Comcept and directed by renowned producer Keiji Inafune. The creation of the game relied on the online crowdfunding website, Kickstarter. This was the second released game by development studio Comcept, after Yaiba: Ninja Gaiden Z. Mighty No. 9 very closely resembled another series Inafune worked on, Mega Man, in both gameplay and character design and was considered by many to be its spiritual successor. The game's original estimated release date was Spring 2015. However, the game was delayed three times and released on June 21st, 2016 in the United States, and June 23rd, 2016 for the rest of the world.

The minimum Kickstarter goal for Mighty No. 9 was $900,000, and was successfully funded as of September 2, 2013, only two days after the creation of the page. However, further funding was still required to accomplish additional "stretch goals" including extra game modes, levels, and ports for Mac OS, Linux and video game consoles.

Plot

Mighty No. 9 stars an android named Beck, the ninth unit in a set of combat robots called the Mighty Numbers, who were designed to fight in the Battle Colosseum. At the beginning of the game, a mysterious virus causes all robots in the United States to go berserk, with the exception of Call, who was powered off when the other robots went rogue, and Beck. From there, Beck, with the aid of Dr. Sanda, Call, and his creator, Dr. White, travels throughout the United States to cure the other eight Mighty Numbers of the virus using his Xel Absorption abilities.

Gameplay

Gameplay in Mighty No. 9 focuses on 2D platforming. The player is able to run, jump, dash (referred to as AcXeleration in the game) and shoot projectiles at enemies they encounter. Additionally, the player can acquire ReXelections, special transformations, from the eight other Mighty Numbers. The game features eight stages which are freely chosen in any order by the player. At the end of each stage, Beck will face one of the other eight Mighty Numbers units in a boss battle. After completing these eight stages, players must complete three more stages (taking control of Call in one of them) in order to finish the game.

Along with gaining abilities from defeated Mighty Numbers, Beck can also obtain temporary buffs from dashing into weakened enemies. These buffs, referred to as AcXel Boosts (Previously known as Mighty Skills during the game's development) in-game, include enhancing Beck's speed, defense, and combat capabilities.

Development

Mighty No. 9 was announced in a conference at the 2013 Penny Arcade Expo by Inafune and his team. A Kickstarter campaign for the project launched on August 31, 2013 and met its $900,000 USD target on September 2, 2013. Inafune promised to provide "unprecedented access to seeing [his] team at work" over the development cycle of the game. In the video promoting the Kickstarter, Inafune stated he wanted to do a project where he could get fans involved, following the cancellation of Mega Man Legends 3, which sought to get fans involved with the game's development process.

Kickstarter Goals

MN9 StretchGoals 9-30-13

Stretch Goals (As of 9/30/13)

  • $900,000 USD (Project basic funding): Reached!!
  • $1,200,000 USD (Two additional stages): Reached!!
  • $1,350,000 USD (Ports for Mac OS and Linux): Reached!!
  • $1,500,000 USD (New Game Plus and Turbo modes): Reached!!
  • $1,750,000 USD (Production of a "Making of" Video Documentary): Reached!!
  • $2,000,000 USD (Boss Rush Mode): Reached!!
  • $2,200,000 USD (Ports for Playstation 3, Xbox 360 and Wii U): Reached!!
  • $2,400,000 USD (Challenge Mode): Reached!!
  • $2,550,000 USD (Extra End Stage & Boss): Reached!!
  • $2,750,000 USD (Beck & Call Online Co-Op Challenge Mode): Reached!!
  • $2,900,000 USD (Intro Stage & Boss): Reached!!
  • $3,100,000 USD (Support Character): Reached!!
  • $3,300,000 USD (Ports for Playstation 4 and Xbox One): Reached!!
  • $3,500,000 USD (Ports for PS Vita and 3DS): Reached!!
  • $3,700,000 USD (Single Player Call Stage & Boss): Reached!!

Release

MN9 Rewards-1

Mighty No. 9 Pledge Rewards

Pledging twenty dollars on Kickstarter guaranteed a backer a digital copy of the game at release. Pledging at least forty dollars would additionally give a backer digital copies of the game manual, artbook/strategy guide, and the original soundtrack. Sixty dollars would make the aforementioned rewards physical, and packaged inside a box adorned with art of the backer's choosing, alongside a playable golden version of Beck. Further donations would give access to special items from extra bonus content and exclusive merchandise to the right to take part in the game's development. Backers who donated at least $10,000 USD would earn the right to attend a dinner with main creator Keiji Inafune himself.

Although the game was exclusively in development for Microsoft Windows (releasing on Steam and other DRM-free markets), the PlayStation 3, Wii U and Xbox 360 also received the game simultaneously due to over-funding (i.e. through stretch goals). Mac and Linux platforms were also considered "high priority, but only if [they] can afford them via stretch goals". A Nintendo 3DS release was also possible, and the co-founder/director of Renegade Kid, Jools Watsham, offered to assist in development. It was also possible to get PS4, Xbox One and PS Vita versions, since the stretch goal was funded.

On April 28th, it was revealed the game would be delayed from Spring 2015 to September 15th for US and 18th for the rest of the world. This was because of the publisher "Deep Silver" helping on the game to add extras such as French and Japanese voice overs and other language subtitles. This was accompanied by a physical release for PS4, Xbox One, and Wii U for $30; the digital version was $20. The retail release automatically contained the Ray DLC, which was also free for all of the Kickstarter backers. [1] On January 25, 2016 however, it was announced that the game would be delayed again to February 9th, 2016 due to issues with the online component. The game was delayed once again to June 21st, 2016, over a year after the first delay, due to the online features.

Reception

Mighty No. 9, while a fun game, didn't sit well with a lot of fans. Most fans, (possibly not knowing about the game's development) called it a "rip-off" of Mega Man, leading to backlash and rants on YouTube and other social media sites. Even after the game's release, some fans still didn't like it that much, due to technical issues the game had, such as sudden framerate drops[1]. Overall, reception of Mighty No. 9 was mixed, but mostly negative.

IGN: 5.6 (Mediocre) [2]

"Charmless and full of poorly-executed ideas, Mighty No. 9 fails to entertain despite its legendary pedigree."

Metacritic: 52 [3]

Ragequit.gr: "Mighty No. 9 is not a tragedy of a game. It plays mainly as a nostalgia act of an old era, ignoring ostentatiously the more advanced gameplay mechanisms of the modern action/platform games. If you know what to expect, you will not have a bad time. Otherwise, it would be better to stay away." [3]

Trivia

External Links

References

  • [1: Mighty No. 9 Playthrough "You froze my framerate!" by DSPGaming]
  • [2: IGN Mighty No. 9 Review: "The soul of Mega Man is nowhere to be found here"]
  • [3: Metacritic Review of Mighty No. 9]